Shadow Velvet
The spiritual world, the ephemeral realm, the 'shadow' of creation - no matter what name is known, the Umbra is a realm that lies beyond the world we know. The realm of the flesh is made of physical matter, and obeys the laws of science and nature. Yet the mystics and visionaries who perceive another dimension that lies beyond this realm harsh and static: a world of dreams and spirits, mysticism and mystics magia.I Garou certify that everything we know in the world, a reflection in spirutale ' Umbra. Once, long ago, the many worlds were one. The powers of mysticism and magic were evident everywhere. Then the fabric was torn in the world, separating spirit and matter. From one world, two of them were born: Earth and Umbra. Since then, the two world have slowly moved away. Strange and new realms have multiplied, reflecting the ideals of the Garou and dreams of humanity - but also their nightmares. In the depths of Umbria, the Garou can find the world as it once was, it truly is, as could be, and how the world has never stato.Il spirutale is a dimension with no limits, as well as the imagination. Although the Weaver and Wyrm continue to expand their influence through the Umbra, the Garou continue to do the quests to the limits deeper. From the puppy through the glove for the first time, to the gaggle of elderly who seek the distant shadows of the other planets, the Umbra is a place where the Garou pursue large and epic quests. Along the way, the heroes face the greatest horrors that the mind can conceive.
The Structure of Creation
In wisdom Garou, all creation is collectively called Tellurian. From the point of view of werewolves, a realm he resides in his heart, existing at its center. This is the physical world, the realm of the flesh, the "real world." The human race called the Earth. There is probably no better name to usare.La Earth has its own set of absolute laws. The Glass Walkers find them fascinating, since almost all are based on the precepts of men concerning the universe. On earth, gravity attracts objects towards the center of the planet at 9.6 meters per second per second and two plus two is always four. If any of these laws are violated, this is because of hidden things, like the magical tradition, the charm and powers of the spirits or the supernatural power of creatures like Garou.Il spiritual world has its own laws not of earth and are never absolute. The farther away from Earth, which resides in the heart of Tellurian, minus the land actually apply. Contradictions begin to emerge, resulting in the joy of Scrutastelle. Magic manifests itself in mysterious ways as the attesting Uktena hard. And slowly, like a Lord of the Shadows could remember, the Wyrm gradually expands its tentacles of corruption through the many plans and many realities of the spiritual world. Both dimensions have been polluted. In some domains, such as the Earth itself, the power of the Wyrm is overwhelming. Other realms are intact and inviolate, sacred destinations of the class of Garou.
Should I bring lunch?
Visitors to the Umbra does not always burn calories at the same rate that they would on Earth. This is especially true for the shape-shifter, the spiritual energies which support them in part. Exactly as the spirits do not need to eat and the like, a werewolf (or another shape-shifter) pua make do with very little food to survive burning instead Gnosis. Depending on how exercise plays a werewolf may have to spend a Gnosis point per week (for a leisurely trip) up to a Gnosis point per day (in the case of frequent exercises, such as combat) for support. The requirement of Gnosis can be eliminated by taking food, but most prefer to hunt Garou Engling or other spirits of prey animals to get their Gnosis, as this is much more efficiente.Le creatures without Gnosis encounter many more difficulties. They still need to eat to sustain their bodies are now made of spirit. The food that is located in Umbria can be nutritious, but it is not always the case, the fruit gathered in a valley or the flesh of an animal spirit who voluntarily divest its shape seem to be the most pleasing and satiating. The undead are particularly difficult, given the absence of the spark of life that ensures compatibility with the Umbra, the food they find (or blood) spiritual impossible to swallow. Unless you are drawn to eat certain death by the narrator or decrees that a source of "blood" is close enough to allow you to collect some 'of food (very unlikely, unless you can not to deal with a spirit of blood), a vampire will not stay conscious for long. (Not to mention the ambient light of the sun, which is a big problem in Umbria during the day ...) If a person dies of hunger "in Umbria, not die - not exactly. Rather, it is subjected to a disconnect, and his body becomes pure spirit. (This also happens to anyone, shape-shifting or not, you spend too much time in a row - a few years, according to some theories - and never return to the physical world.) When this happens to a shapeshifter, he tends to turn into a spirit of ancestors; Humans often become ephemeral, dull shadows of their previous forms. The animals, of course, become the animal spirits the appropriate type. No one knows what could happen to a non-dead, which is completely incompatible. One theory is that you disconnect a vampire become a scourge of hunger and anger, but no one knows about vampires lived so long in Umbria, where few of their powers and where they work are struggling to find food. Anyway, once the conversion is completed, the food is no longer necessary, and the new spirit is based on Rage, Gnosis, Willpower and Essence in the usual way.
This brings us to the consideration of the "layers" of Reality: Penumbra, Umbra Nigh, Umbra and Umbra Deep Dark
This brings us to the consideration of the "layers" of Reality: Penumbra, Umbra Nigh, Umbra and Umbra Deep Dark
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